JamieG Analysis

JamieG looks deep into the ramifications of current trends in Technology and Media

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Last nail in the coffin for Interactive TV.

December 3rd, 2008 · 1 Comment

Recently Channel4/UK pulled the plug on the RED BUTTON.  Better known as the Interactive TV button.

See “Channel 4 pulls plug on red button interactive advertising

I have been expecting this for a long time.  Hopefully we can accept this and move on.

Unfortunately there is still quite a bit of traction in this area in some parts of the web based video.

Alex Lindsay of PixelCorps, who makes a lot of Web video content, still pushes this idea quite strongly.  This goes against the trend of; 1. Apple dropped Quicktime technology supporting it. 2. the MPEG standard created to bring this technology forward has largely been abandoned and never implemented to a usable degree.

In my blog I have always tried to make it clear that this type of technology would never take off.  The main reason for this is simple. Implementation costs.

Costs for making video content are getting more and more fragmented as the path to the view gets more and more fragmented.  There is already a huge amount of pressure on cutting costs for making advertising content or content in general.  Adding to this cost with interactive content such as the red button, simply does not make any sense.  If you want to do interactive, go use google AdSense at a fraction of the cost.

This is not to mention that interactivity during linear video content had always been a questionable feature.  Views like un-interrupted viewing.  People PAY to have no commercials.

Long form linear content with interactive advertising was dead before it began.  The big players just didn’t want to believe it.  They thought they could control the direction of the industry.  How wrong could you be..

Tags: Post Production

1 response so far ↓

  • 1 Philip Hodgetts // Dec 4, 2008 at 5:31 am

    I was such a big fan of Interactivity at the end of last century, but eventually realized that it was only us enthusiasts that cared.

    Where I think the technology could resurface is as customized versions: through some (undefined) input mechanism, people’s preferences for story are stored and the story accommodates. Or not.

    OTOH interactivity in the player environment seems to be somewhat popular.

    Philip

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